Reading Reflection 7

Cooper. (2007). About Face 3.
Chapter 7

In Chapter 7 of his book, Cooper talks about taking the requirements from scenarios and using them to design. The designer needs to decide on what form the design will take, how it will be used, the input methods of the users, and elements and functions that are to be included. This is done by using information from previous stages and applying design principles to create low-fidelity models. It makes sense that detailed designs are to be avoided at this time, and I liked Cooper’s suggestion of using whiteboards to sketch and cameras to capture ideas for reference.

In general, the Framework phase is about defining the tone and types of interactions that will be in the design. The line between what you should focus on and the detail you should not include was different from what I had guessed, but Cooper does a decent job of defining it. I had thought something such as “visual language studies” would be saved for the refinement phase, but if this phase is focusing on the overall tone, then I suppose it would be included.

Sharp, Rogers, & Preece. (2007). Interaction Design.
Chapter 11: Design, prototyping, and construction

Other than the overall topic, this reading was similar to Coopers in various ways. They both discussed speaking with stakeholders about your ideas, understanding the interactions and functions you will include before designing, and considering interfaces to set the tone and suggest possible behaviors. One similarity that really stood out to me was the advantage of using low-fidelity prototypes – it not only is cost efficient and quick, but causes the designer to focus more on functions and user goals than pixels and widget design.

The chapter described low-fidelity prototypes as representations that doesn’t use any of the actual materials that would be on the final product. This reminded me of the Art and Design course I took last year where my partner and I made a prototype washing machine built from cardboard, Styrofoam, paper, tape, and a yoga ball. It was not at all what we intended the product to be, but it allowed us to test the dimensions of our design with actual people and target problems with it.

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Interesting Blog 5: Boxes and Arrows

boxes and arrows

Boxes and Arrows is an online journal filled with peer-written design articles by contributors that tend to have experience in the industry. Anyone can suggest a topic, and readers can comment on it or even write an article on what was suggested. That being said, Boxes and Arrows has many pieces worth reading. There is a lot of information to be absorbed from this site: articles, stories, case studies, ideas, and more. I especially enjoyed the article Are your users S.T.U.P.I.D? where the author provides acronyms to help designers consider their audience and design. Pretty creative, if you ask me.

boxes and arrows homepage

I have yet to fully explore this blog seeing as there is so much to read, but thankfully it is well organized. If you have any questions on design, be it graphic design to information design, it looks like this is the site to go to!